
Philips / Signify
Media | Entertainment
3D Lighting App for Philips / Signify
Philips / Signify needed a mobile tool for lighting previews. Evolve Blue built a Unity 3D app for iOS and Android. Users could design, preview, and configure lighting setups. The app also worked offline and kept data secure.
Technology Stack
01 Overview
Philips / Signify engagement context.
Philips / Signify needed a mobile app that could show lighting products in 3D. Customers and sales teams needed to preview fixtures before purchase.
The app had to render lighting scenes in real time on iOS and Android. It also had to work in showrooms and field sites with weak network access.
Evolve Blue built the 3D app, mobile builds, offline architecture, and secure data layer.
02 The Challenge
Philips / Signify constraints to solve.
- Lighting products had to be rendered in an interactive 3D scene with realistic behavior.
- The app needed steady performance across many iOS and Android devices.
- Showroom and on-site use meant the app had to function without a reliable internet connection.
- Product, setup, and scene data had to stay secure on the device.
- 3D assets and rendering had to stay fast without draining device resources.
03 The Solution
Philips / Signify solution architecture.
Evolve Blue built the app on the Unity Engine. Unity gave the team a real-time 3D base for mobile lighting previews.
The team designed a cross-platform build pipeline. One engineering effort produced steady iOS and Android apps.
An offline-first data layer let users keep working without network access. Product and scene data stayed secure on the device.
Real-time 3D engine
Unity-based rendering powered interactive lighting scenes and product previews.
Cross-platform build
A shared engineering base delivered steady iOS and Android apps.
Offline mode
Local data and asset handling so the app stays usable without network access.
Secure data layer
Protected on-device storage held product, setup, and scene data.
Performance tuning
3D lighting engine covered rendering, offline storage, and secure data handling.
Scene management
Tuned asset loading and rendering kept performance stable across device tiers.
04 What We Built
Philips / Signify delivery objectives.
Build a real-time 3D lighting preview tool using the Unity Engine.
Deliver steady iOS and Android apps from one shared codebase.
Implement an offline mode for showroom and field use without connectivity.
Add a secure data layer for on-device product and scene data.
Tune 3D rendering for stable performance across mobile devices.
05 Implementation Journey
Philips / Signify delivery journey.
Discovery
Reviewed lighting preview needs, device targets, showroom use, and offline requirements.
Design & Planning
Planned the Unity 3D architecture, cross-platform build pipeline, and offline data model.
Build & Implementation
Built the 3D rendering experience, iOS and Android apps, offline mode, and secure storage.
Launch & Support
Tuned rendering performance and supported the app across both mobile platforms.
06 Before / After
From static product refs to interactive 3D previews.
The project moved product demos from static references to real-time 3D on mobile devices.
Static product information
Static references did not show how fixtures would look or behave in a real space.
Interactive 3D visualization
Users could explore lighting products in real-time 3D on mobile devices. The app worked offline in showrooms and field sites.
Before
- Static references did not show real-world lighting behavior.
- No interactive way to preview how fixtures would look in a space before purchase.
- Sales and showroom teams had no mobile tool for product demonstration.
- Offline use was not supported by existing product tools.
After
- Users can interact with lighting products in a live 3D environment on mobile.
- One engineering effort delivered both iOS and Android apps.
- The app remains usable in showrooms and field sites without network access.
- Protected on-device storage holds product, setup, and scene data.
07 Impact
Philips / Signify implementation outcomes.
Real-time 3D previews
Users could interact with lighting products in live 3D on iOS and Android.
Cross-platform reach
One engineering effort delivered both iOS and Android apps from one codebase.
Offline usability
The app stayed usable in showrooms and field sites without network access.
Secure data handling
Protected on-device storage held product, setup, and scene data.
08 Capability Mapping
Capabilities applied for Philips / Signify.
Build & Modernize
PrimaryBuilt a Unity 3D lighting app for iOS and Android.
Connect Data & Platforms
SupportingStructured product, setup, and scene data for a steady app experience.
Automate Workflows
SupportingOffline sync reduced manual steps for showroom and field users.
Run Cloud & Operations
SupportingSupported stable rendering performance across many devices.
Staff & Augment
SupportingNo staffing or augmentation component was part of this engagement.
09 Conclusion
Why the Philips / Signify engagement mattered.
Philips / Signify needed a way to make lighting products tangible before purchase. The app also had to work where network access was weak.
Evolve Blue delivered a real-time 3D app for iOS and Android. It stayed usable offline and handled product data securely.
The work turned static product information into an interactive mobile experience.
Build an interactive 3D product experience.
Evolve Blue helps teams build 3D apps with real-time rendering, cross-platform delivery, and offline-first architecture.